Search results for "interactivity "

MARP Radio & Interactivity 2008 - Part 2

Author: joe

Friday, 23 May, 2008 - 18:27

Second session from 20th May 2008 (apologies for the delay!)

Here's some links:


Tuesday 27th will be the last of our formally scheduled sessions, so I suggest that you come with ideas for projects you might like to throw around - however small or monumental they might be - anything from learning how to use a RSS feed, through to hacking SatNavs. I don't promise to know how to do all of these things :-) If you can't make the session, feel free to post your suggestions here.

Also, let me know what you'd like to do with the rest of the time we have - six hours in all. Either let me know in the session on Tuesday, or again, add a comment below, or email me.

Direct Download for MARP Radio and Interactivity Seminar podcast part 2

Duration: 01:20:05; Size: 29MB

Categories: radio, interactivity, MARP, seminar, podcast,
Comments: 2

MARP Radio & Interactivity 2008 - Part 1

Author: joe

Thursday, 15 May, 2008 - 11:12

Here's a recording of the first session on Radio and Interactivity from the MA Radio Production at Bournemouth Media School, and some links to things we talked about:


Some key points for those who couldn't attend:


Direct Download for MARP Radio and Interactivity Seminar podcast part 1

Duration: 1:15:45; Size: 27MB

Categories: radio, podcast, podcasting, interactivity, MARP,
Comments: 0

CathBond.com

Author: joe

Thursday, 22 December, 2005 - 01:01

I've recently been working on a web site for Cath, to showcase her artwork and to put her reflective writing online. It's been an interesting collaboration, not least because as well as trying a few new experiments myself, the way the site is developing is also feeding into how Cath thinks of her artwork.

My experiments are mostly technical, using Ajax techniques to feed back search result counts in real time to help avoid the user wasting time clicking back after finding no results, and implementing tagging as a way of content management as well as sorting and searching.

What's been more interesting, though, is that the functionality of the website alters Cath's perception of her work.

CB: Seeing a lot of thumbnails of my images makes me 'see' my own style more clearly, makes me realise I do have a style.

Well, I've been saying that her style is 'dipped in LSD at birth' for the last 13 years :)

But there's something else worth noting too. For a long time I worked with visual artists at the London College of Fashion who conceived of their exhibits as something that they controlled. An artist determines which images make a specific collection, and in which order they appear, the name of the collection, etc. This is a strong desire in pretty much all the photographers and illustrators who were learning Multimedia with me.

At CathBond.com, we've taken a different approach, and used Cath's folksonomy of her work (describing the images with 'tags') to create a gallery builder. The user combines different keywords to construct a gallery of their own. This doesn't seem like a particularly novel thing to do - after all that's what using an image search engine does. However, when you apply it specifically in a space where one artist is presenting their work, the activity is not so much about 'looking for images' as allowing the user to 'curate a collection'.

Cath is also looking forward to seeing how the visual representation of her folksonomy develops, and how it will reveal themes and preoccupations as she adds more work. The folksonomy makes the most frequent tags larger than the infrequent.

Maybe it would be an idea to take snapshots of the folksonomy for different periods of work...?

Categories: folksonomy, art, cathbond.com, ajax, interactivity, curation,
Comments: 1

Solar simulation

Author: joe

Saturday, 08 October, 2005 - 18:44

Well it's been a pretty hectic couple of weeks, what with the start of term and all.

I have, however, managed to launch a pet project I have been developing for a while, which is a 3D simulation of the solar system. The idea is to explore using interactive simulations or tools for learning.

At the moment, the simulation has only basic interactivity, but in time I expect to add in info about the solar system, and interactive responses to actions such as altering the planet size, spin speed and oribtal period.

It's both an experiment in interaction design, and an expression of my nerdy enjoyment of space science and Lingo programming :)

3D Solar System simulation

Categories: learning, interactivity, planets, space, simulation, science,
Comments: 1